Agile Ah-ha’s

I spend as much of my time reading and investigating the coaching side of my business, as I do in keeping up-to-date with Agile.  I also spend a considerable amount of time learning about psychology, anthropologies and general management theory..and all of the above play an integral role in shaping how I chose to interact with teams or individuals  I coach.

Take Agile games for example…the purpose of these is for the participants to learn, to have an ah-ha moment and to do it in a pleasant way that affords all types of learners an opportunity to participate.  But people only learn as fast as they are able or willing to…simply playing a game will not teach them. Nor will most learn from a trainer reading them the lessons they should take away from games.

The first step to learning is discovery and to discover people need time.. everyone is different remember.

So the next time you’re running an Agile game like 99 Test Balloons or the Marshmallow Challenge please remember to add in enough time for your attendees to discover for themselves.  If you find yourself telling them what they have learned please STOP and instead ask them ‘What have you learned today?’


Julie Hendry

1 Reply to “Agile Ah-ha’s”

  1. Totally agree. One of the games I run a lot for my clients is – still! – the excellent <a href="; title="XP Game". These sessions as supposed to take 3 hours, I always schedule them for 4 hours.

    Also, the other thing I have found out that helps people "learn" during the game, is to ask them at the very beginning of the session what they came to learn: I capture this as a list and make it the Acceptance Criteria for the session. It helps me tremendously adapt how I run the game depending on what's on the list.

    At the end of the session, the group goes through the list once more and discuss what they have learned, and what they want to learn next. Found it very useful!

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